Producer, Unity/Blender Hivemind
Princess has been making games since the beginning of time and will continue making games until the heat death of the universe. She doesn't know what a computer is.
Creative Director, Game Design, Lore, Art
Jessica believes games should be dreamlike. Story and gameplay should flow from the aether like moonbeams reflected in pitchblack water. She loves morning fog, dramatic lighting, and a slow quiet moment amongst chaos.