Producer, Unity/Blender Hivemind
Princess has been making games since the beginning of time and will continue making games until the heat death of the universe. She doesn't know what a computer is.
Creative Director, Game Designer, Programmer, R&D
Jessica believes games should be dreamlike. Story and gameplay should flow from the aether like moonbeams reflected in pitchblack water. She loves morning fog, dramatic lighting, and a slow quiet moment amongst chaos.